Conflicts between Online subsystems and Amazon Gamelift?

Hi everyone!

My game is an online real-time multiplayer game for mobile platforms (android/ios) which connects to servers hosted on Gamelift. I am currently facing an issue when uploading my apk to google play: the game client can’t connect to gamelift’s game sessions and it simply goes back to main menu with a “PendingConnectionFailure” error. This problem disappears when I deactivate the OnlineSubsystemGooglePlay (which I use to log-in players and to make in-app purchases). So I was wondering if there’s any known issue about this problem.

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