Conflict when packaging game

Here is the error

F:/UE4/Projects/ALS_DCS_RPG_COPY/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Public/I_RotatingComponent__pf891450635.h(16) : Error: ‘bpf__GetDesiredRotation__pf’ conflicts with ‘Function /Script/NativizedAssets.I_RotatingComponent_C:bpf__GetDesiredRotation__pf’

This only happens with nativization selected. It’s the only thing holding up my project from packaging and I’m not well versed in C++ to understand what this is or how to fix it.
Any help would be greatly appreciated.
Any questions just ask.



I used Exclusive nativization instead of Inclusive and selected only what i wanted nativized for sure and the error no longer shows up. I’m not sure which blueprint that error was associated with though.