Conflict Unreal Editor and Visual Studio?

Wow, I have redesigned the project to IWYU as in this article, and now compiles realy fast 5-15 seconds!
Compilation from the studio and the editor works and there is no conflict.

https://docs.unrealengine.com/latest/INT/Programming/UnrealBuildSystem/IWYUReferenceGuide/index.html

in a nutshell:

1_ Turn on the mode in .Build.cs

PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

2_ *.cpp files include their matching *.h files first.

3_ Remove YourProject.h from all sources, now heavy Engine.h does not participate in their compilation

4_ Optional сhange the #include “Engine.h” to “EngineMinimal.h” in YourProject.h

5_ Profit!

The compilation is really fast, thank you epic!