My game is almost ready to be released on EOS.
It is developed using unreal engine, and we’re using Epic Online Subsystem plugin to connect to epic and send achievements.
When I upload a binary, it is linked to the dev sandbox, so makes sense that in my plugin config I set the sandbox id to be dev. but when I push it to stage how can I change the sandbox id?
should I configure 3 different artifacts in the same config?
Thanks