Configuring timelines with skeletal meshes and relative position

i’m trying to configure this reload animation that gradually moves the arms mesh in the firstpersoncharacter down, wait 2 seconds then reverse the process (preferably with the same timeline)
how would i configure this so that it would function properly?


Doing manipulation of skeletons via blueprint isn’t really easy to do. It’s much easier to just make a new animation inside the animation editor. Why are you trying to use a timeline for this? Probably it’s easier to use anim montages, and as I said, just make your animation inside the animation editor. It’s really easy to animate in the engine.

In the code you’re showing, you’re setting the relative location of the entire mesh, not a single bone.