Hello,
I am trying to package a build that, by default, goes into fullscreen mode in the user’s native resolution when it’s run. I have created Config/DefaultGameUserSettings.ini with the following contents:
[/Script/Engine.GameUserSettings]
bUseDesktopResolution=True
FullscreenMode=0
ResolutionSizeX=0
ResolutionSizeY=0
Version=5
Whenever I inspect the content of GameUserSettings.ini in Saved/Config/Windows after a build, it’s empty however. Even when I put this configuration directly in that file, it will get cleared out when I package a new build. What is the intended way of including default game user settings when packaging a build?
Thanks!