Configure preview for material with absolute world position node

I have a material that uses the node absolute world position. It works great inside the game. Basically any object with the material glows when close to the center of my scene.

However, now I am working with the animation of a skeletal mesh that uses the material and in my animation preview the mesh glows (like it is in the center of the scene) and doesn’t let me discern the details of the mesh.

I can, of course, disable the effect while working in the editor and enable it, once I’m done with the animation editing.

But is there a more elegant way to set the absolute world position to a certain value or control its effect while in the editor?