Configuration Pixel Streaming for two and more instances unreal application on one computer

I’m using a Windows Azure NV6 instance for the signaling server. Using Twilio for the STUN/TURN host. I’ve followed their guide as best I could but there is no usage showing in the billing…

Did you modify the cirrus.js file at all? Or just the config.json

Current peerConnectionOptions output


{
    "UseFrontend": false,
    "UseMatchmaker": false,
    "UseHTTPS": false,
    "UseAuthentication": false,
    "LogToFile": true,
    "HomepageFile": "player.htm",
    "AdditionalRoutes": {},
    "publicIp": "<MY_PUBLIC_IP>",
    "peerConnectionOptions": "{\"account_sid\":\"<MY_TWILIO_ACCOUNT_SID>\",\"password\":\"5SR2x8mZK1lTFJW3NVgLGw6UM9C0dja4jI/Hdw3xr+w=\",\"username\":\"cda92e5006c7810494639fc466ecc80182cef8183fdf400f84c4126f3b59d0bb\",\"ttl\":\"86400\",\"iceServers\":{\"urls\":\"stun:global.stun:3478?transport=udp\",\"turn:global.turn:3478?transport=udp\"],\"username\":\"cda92e5006c7810494639fc466ecc80182cef8183fdf400f84c4126f3b59d0bb\",\"credential\":\"5SR2x8mZK1lTFJW3NVgLGw6UM9C0dja4jI/Hdw3xr+w=\"}]}"
}

This is the webRTC

Any more leads you can provide? You’re just using the public stun/turn