Config Vars, Blueprints and UE5

I am totally confused! I am oin UE5.1 and want to persistantly store a user setting so set the ECheckbox State as a ConfigVar. The tooltip states my setting is to be:

image

but if I change my /Config/DefaultGame.ini or the
/Saved/Config/WindowsEditor/Game.ini to contain the followiong:

[/Game/blueprints/variables.variables_C]
soundFX=Checked
voicesFX=Checked
music=Checked

nothing happens - any idea whats wrong. All the documentation is for UE4 or C++. The UE4 doc seems to be inconsistent with UE5

1 Like

Hi bumping this also!, did you get anywhere?
I’m too getting no update in a package build with my DefaultEngine.ini, only from one of my booleans it reads, but the rest of my variables have not been read on begin play?
I have these variables in a widget!
image

Agree, the documentation on this seems pretty bare considering the power of the DefaultEngine.ini, but maybe I’m missing something, driving me crazy for 7years lol!

sorry for uber late reply! …answer…nope got no where lol :slight_smile: