I am totally confused! I am oin UE5.1 and want to persistantly store a user setting so set the ECheckbox State as a ConfigVar. The tooltip states my setting is to be:
but if I change my /Config/DefaultGame.ini or the
/Saved/Config/WindowsEditor/Game.ini to contain the followiong:
Hi bumping this also!, did you get anywhere?
I’m too getting no update in a package build with my DefaultEngine.ini, only from one of my booleans it reads, but the rest of my variables have not been read on begin play?
I have these variables in a widget!
Agree, the documentation on this seems pretty bare considering the power of the DefaultEngine.ini, but maybe I’m missing something, driving me crazy for 7years lol!