Cone Trace not providing enough hits

Hi all, I made a cone tracing system with the help of cone trace and while everything works visuallty, it seems as though the “out hit actor” pin requires a certain number of overlaps to allow me to fully utilise it. I’ve attached an image of the setup and the game to show the print screen returning the confirmed 3 overlapped lines.

The “hit actor” out sets the player I can pass to. I had this set-up with both a sphere and box and they both worked fine.

Does anyone have an idea how i’d implement a “only 1 line needs to be overlapped to fire correctly”.

Thanks in advance.