Cone Trace, and Collision Cubes feature request.

I think It would be really helpful If you guys can implement a simple trace with a cone shape to simulate a npc fov or player fov and detect other actors based on their vision for example,

I also noticed that collision boxes don’t catch other actors/static meshes on overlaps when that collision boxes are rotating.Don’t know if it is a bug or something that’s not implemented, but I would really appreciate if you guys make it happen on future releases on UE4.

Have a good day,
John