Cone Overlap Actors

I normally use a Draw Debug Sphere and then replace it with Sphere Overlap Actors,
but this time I need a cone, I can use Draw Debug Cone but I can’t find the Overlap one.

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Same here.
I ended up with a spherer overlap actor, and then I used a dot product test to keep only acotrs in a specified angle. Can you use the same method, and if so, do you need precision ?

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can you please share the math that you used to get the angle? thanks in advance

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Dot Product of Actor Forward & Unit Direction from your actor to its target. You can get aCosD in you want degrees.

Consider starting a new thread, this one is 7 years old. Don’t hesitate to explain what it’s for.