Cone Check/Cone Trace

Hey,

this is just something i came up with in a few minutes.

I used a for loop to make 5 Single Sphere Traces and used some math to position them
each a bit further away from the character and also to make them bigger. I added a short distance between the start and endpoint, because otherwise it didn’t want to detect colisions.

I guess there is a better solution, but maybe this gives you an idea on how to do it.

And the Blueprint:

If you have questions or if you want to discuss this method, feel free to ask me.

If you plan to make a bigger discussion about this topic, please stick to your forum post.

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