Conditionally Set Max Step Height for First Person Character

Hello!

I’m hoping to find a way to conditionally set my first person character’s max step height. In the game that I’m making, my character must climb extremely long ladders that are set in a circular world. The method I’ve chosen to have my character climb the ladder involves altering the max step height and walkable angle so that my character can simply just literally walk on the ladder.

However, doing so in the first person character blueprint has posed one key problem: because the ladder is so high and I’ve set my max step height to (don’t scream) 1000, I end up walking over all the other NPCs in the world even though I’ve unchecked “Can Character Step Up On”.

I’m therefore looking for a way to make the step height conditionally, maybe a trigger box near that one ladder or something? Hope I’m making sense.

Thank you and have a great day!

Why not only increase the step height when they are near a ladder? ( which you could do with collision boxes ).