Hello everyone. This is my first time posting here. I’m an Xbox One user and an island creator.
I’m currently scripting an island and need some advanced or progression-based variables. I’ve looked through the available devices but haven’t found one that fully meets my needs. Sure, you can always use the Switch device for boolean variables, but it would be great to have events that call functions with custom values—for instance, being able to compare the value of a “Stat Counter” device against a specific value defined by the event itself, rather than configuring it directly inside the device (as is currently the case).
This way, in an FPS or RPG campaign, you could use a single Stat Counter device and compare its value based on specific triggers (e.g., when the value hits 2, 4, 7, etc.) without needing to create multiple Stat Counter devices. A third, numeric field could be added when linking an event to the “Compare Value” function. This third value field could be included in any function where it’s applicable or necessary, further expanding the possibilities of Creative Mode on consoles and mobile devices—especially for those of us who don’t have a PC to use UEFN. That’s just my take as a GODOT Engine programmer and island creator.