Please select what you are reporting on:
UEFN
What Type of Bug are you experiencing?
Devices
Summary
I’m trying to create a map where the conditional button works with Verse but even though the code says ‘HasAllItems’ the conditional button activates with items that I can’t hold even if they aren’t in my inventory. This issue is only for new maps. If I try to replicate the bug in an older map, the conditional button will work properly.
Steps to Reproduce
Just create a new map and try to use the conditional button with an item that you can’t hold such as gold or acorn. If you don’t have the item in your inventory it will activate the device anyway.
Expected Result
It should look at your inventory and if you don’t have the required amount or the required item then the device should fail.
Observed Result
Instead the device activates even if you don’t have the items in your inventory but if you use an item that you can hold such as the Gold Fish then it will work properly.
Platform(s)
UEFN
Additional Notes
I would like to know if anyone is experiencing this and if this bug has any fix. If this is not the case then please fix the bug Epic Games