Hey guys, I’m stuck on a tricky animation problem. I’m trying to make a stone roll down a hill with three animation stages (A > B > C). Here’s the catch:
If the stone takes 100 damage during stage A, I want it to play an explosion animation (A-1) after A finishes, ignoring B and C. If the damage doesn’t reach 100, it should skip the explosion and continue playing B and C after A.
I’m not sure how to set this up. Should I use Animation Blueprints? Event Graphs? Both? And how do I check the damage while the animation is playing?
Any tips on making this work smoothly would be awesome. I’m pretty new to this level of animation complexity in Unreal. Thanks!