Hi, this is a very basic question, I think some of you could help me with this.
The idea is very simple, when the game begins the sphere is destroyed, after 5 seconds the game check if the sphere is destroyed or not. If is destroyed it must open level “teste”, if is not, it must open level “derrota”. Everytime the engine is opening the level “derrota” and I don’t know why.
The destruction process doesn’t take 5 seconds, so by the time you are using the boolean ‘Is being destroyed’, the actor has already been destroyed, and the reference is null. A better option is the ‘isValid’ node- that should work better for you.