I am trying to show next level button if player reaches score of 2 or more when timer runs out, and show restart button if not. I have reset both timer and score when player presses either button and timer resets properly. When i don’t connect false pin, next level button is shown and when clicked score also resets but when when i connect false pin, restart button is shown every time even when score condition is met and also the score is not reset when restart button is pressed. I am trying to solve this from a long time. Please help!!
probably your branch is being activated when you dont want, while the top value in the >= is less than 2.
check to make sure you are only getting a response only when you want.
also, i dont recommend you get the int value directly off set score
. you should get the value off a get score
node ideally.
This allow other sources of the score
int to influence the check. right now im pretty sure it can only get the value from that set score
node.
I fetched using get score previously, still getting same results. I want to know why is this happening?