Hi all !
I made a "Demon (or Dark) Soul " game and I wonder if in a Blend space we can set condition
Example
In the game, there is 2 modes , one when the player moves freely and one mode (which I call “Target Mode”) in this mode the player moves around a target (an enemy)
Depend if the player is in one of this mode, the strafe movement should be différent. So I wonder if it possible in the blend space to put condition like this one
If in TargetMode then
play Straf Movement
else
play normal movement
end
Thanks !