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Condition in Blend Space

Hi all !

I made a "Demon (or Dark) Soul " game and I wonder if in a Blend space we can set condition

Example

In the game, there is 2 modes , one when the player moves freely and one mode (which I call “Target Mode”) in this mode the player moves around a target (an enemy)

Depend if the player is in one of this mode, the strafe movement should be différent. So I wonder if it possible in the blend space to put condition like this one




If in TargetMode then
      play Straf Movement
else
      play normal movement
end



Thanks !