I’ve found a work around instead of using the loop on the wave player, if you use a loop node and set a loop count it works as normal, seems like a bug with concurrency and sounds that are set to loop indefinitely.
I’ve found a work around instead of using the loop on the wave player, if you use a loop node and set a loop count it works as normal, seems like a bug with concurrency and sounds that are set to loop indefinitely.