Concurrency settings for sound classes


Currently, I can set Concurrency for each assets, but I want to set Concurrency for sound class. Do Engine have this feature? and could you explain what is SoundGroup?

No, you can’t set concurrency through a sound class. However, concurrency is a grouping feature so you can create a concurrency setting/group and then set that on sounds of a sound class manually. You can use the property matrix editor to do this with lots of sounds at once.

It’s basically a way to define how sounds get loaded: either fully decompressed on load or real-time decoded. It’s a poorly named feature and should probably be called “LoadGroup” or “DecompressionSettingGroup” or something.