D5 Render uses UE, and supports ray tracing.
Twinmotion also uses UE and does not support ray tracing.
But path tracing, which is very resource-hungry and does not react in real time. My question: why won't there be a TM with ray tracing? Or will there be?
Is it not technically possible? Or are there other reasons that do not allow ray tracing to be activated.
I would be happy for an answer.
Kind regards
Hello @[AHMET2019A] ,
Thank you for posting your question in the community regarding Ray Tracing. Twinmotion uses Ray Tracing technology but differently than D5.
Unreal Raytracing and Path Tracing are different modes and have different approaches: in Unreal we can selectively set some lights or reflections (and many more) to use a raster technology or raytracing technology. This allows having a project that uses a hybrid approach for calculations.
https://docs.unrealengine.com/5.0/en-US/hardware-ray-tracing-in-unreal-engine/
Path Tracing uses some of the same underlying technology but it's an all or nothing mode where everything is raytraced. It is easier to use as it only implies an on/off switch. https://docs.unrealengine.com/5.0/en-US/path-tracer-in-unreal-engine/
As UE5 introduces Lumen and other important improvements Twinmotion users will be able to leverage some of those features and improvements in the future. At this time you can take your scenes from Twinmotion into Unreal engine with the plugin found on the marketplace. Here is a recent example of the demo scene into UE 5: https://youtu.be/LADkoD2FVNY
Hope this helps answer your question and if you have any ideas or suggestion you can submit them on our public roadmap here:
https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/tabs/4-under-consideration
Best Regards,
Mitchell
Hello Mitchell,
Thanks for the feedback.
I saw it late, hence the late reply.
My question was not answered. although it was a simple question. Again the question: D5 render uses UE as render engine and this engine supports ray tracing. Why doesn't Twinmotion use this engine. Are there problems that you can't get a handle on? or do you have a policy that we are not allowed to know about?
For years we've been looking forward to ray-tracing (because it's faster) that Twinmotion offers, have been faithful. and this is not rewarded. Everyone else benefits from ray-tracing (Enscape, D5 render, lumenrt RTX etc.) and I just feel cheated. you buy expensive hardware and you refuse it to us. Great. although technically there is no problem for you. just tell the truth why you don't implement this. Again, path-traching is good, very good, but slow, very slow.
It will definitely take 10 years for your twinmotion to come onto the market with the support of UE5.
Just listen to us architects and designers: we know what we want. easy-to-use and fast programs for our work and ready to reward that too.
Nothing more and less.
the question again: will you enable ray-tracing (like with d5 Render or Enscape) or will it stay like this.?
Kind regards
Hi AHMET 2019
Your question is legitimate, all architects want to work productively, quickly to achieve good quality.
There was a question about UE5 (about 2 weeks ago) and the answer was that the TM update was in progress.
The integration will be completed around Q4 2022 / Q1 2023.
In my opinion, TM is evolving fast, but it doesn’t render too well yet. (for example: the pictures of Lumion are better for my eyes.)
(I’m not even talking about V-ray engines because that’s another dimension.)
For my part, I’m really looking forward to the UE5 engine update: if the TM managed to exceed the level of Lumion in quality and speed, I would be satisfied....
The problem is that the architects and designers tell us how we have to work. that will not do. they either listen to us or simply say something better for them.
The second problem is that EPIC, D5 Render supports using ray-tracing but leaves us (TM users) out. that makes you angry.
It is up to us what we use, ray tracing or path racing. Both options should be present. During the rendering process, we will decide for ourselves what we would use the two for. Ray tracing for animations and path tracing for images. Ultimately, that's our problem. or they just say we have contractual agreement with D5 Render and and others and only they are endorsed.
That would be OK, and be honest.
Kind regards