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Concerned about level lighting.

So I’m not sure if this should be in the rendering section or not. But my concern is when I test my game in the editor window everything looks the way I want. If I run it in a new editor window it still looks the same. But once I run it as standalone game, the lighting is like really bright. Even when dropping the intensity. So I darken them to appear not so dynamic. So which way would it be? As it looks in editor or stand alone?

Could be the exposure settings. Here’s a screenshot showing you were those settings are. I’d guess it’s the in-editor settings causing the disparity.

dont forget to set your post process settings.

Awesome thanks!! Now to adjust the lighting.

Check eye adaptation is disabled and make sure your lights cast shadows, had a similar problems that’s what fixed it for me