Concern with Blueprint Deprecation + Proposal for Solution

I would like to voice serious concern with the plan to deprecate Blueprint. I’ve worked on big and small projects since 4.17 and I’m certain this will cause animosity and distrust in the indie community continuing to work with UE.

I understand that Verse is much easier for LLM to parse and work with and the success of UEFN means merging it with UE. I think a great deal of care needs to be taken to make sure the great parts about BP’s easily human legibility are not lost. I don’t think BP as a concept should be deprecated. It’s too central to how many of us work within UE.

I would like to see an implementation that combines Verse and BP into something new. Allow the node based graph editor to call verse logic, like how c++ can be exposed to BP nodes. Keep the BP style node graph for visualizing game code, but make it natively transfer to Verse when copy/pasted, and so LLM can easily parse and operate on it.

The current messaging that Blueprint will be deprecated is very harmful to the future of Unreal. Please seek feedback from devs beyond those at UE fest this year. I attended in 2025 and have seen many changes based on conversations with the various Epic teams there so I know you take the feedback to heart.

To be a bit emo about it - Epic has been a talisman and a champion of open games development since Unreal Engine’s Inception. This really feels like Epic are changing the nature of that.

Is it really true that Epic now only wants the millions of creative individuals it has helped and fostered to just… mod fortnite or gtfo?

Because let’s be clear, Verse is a script for Fortnite primarily put in place to prevent people from being able to hack into Fortnite. By making it the default and exclusive way to use UE, the takeway for me and hundreds of thousands of other devs is “we don’t want you doing what you’re doing anymore - you’re too much trouble and not enough profit”

The ongoing ramifications of this will be to break up the Unreal community. No longer will programming skill in Unreal be transferrable (in the case of C) to other tech jobs, so investment in learning will be pointless. No longer will artists have a bridge to learn programming logic and understand the tech side of Unreal better through Blueprints.

Right now, we’re all wondering what the real message is. The announcements of “there will be no visual scripting ever again” conflict with other announcements of “we will make something better than blueprints for verse”

This feels like a Brexit grade self-harm moment for Epic who have built up a lot of goodwill from the actual users of their product over decades. - and i do mean Users. Company execs do not use Unreal Engine - people who play UE games also do not use it.

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We need something more user-friendly for version control: better support for merging and copying, and sometimes simply a faster way to add variables.

On the other hand, not having a visual scripting system feels like a very risky decision. I hope they find some kind of magic that lets you move between written Verse and visual Verse without losing your mind.

Because honestly, I can already picture syntax errors everywhere, and I am sweating just thinking about it.

Some people say that AI will make Verse easy to use, but AI is not a magic solution for that level of complexity.

I started using it to create specific functions in C++, and it is incredible: it saves a huge amount of time and can generate functionality beyond your current abilities—things that could become a complete nightmare in Blueprints.

But I tried building an entire system in C++ just to see how far I could push it, and it got out of hand pretty quickly. Once you have thirty or forty files, it is no longer enough for AI to write code for you. You need to genuinely understand c++, the architecture, the dependencies, what calls what, and why something stops compiling because you changed one tiny thing.
The hardest part is when you want to add things or change something.

Verse will be the same in the end. At some point, you will have to go into the code yourself to understand what is happening, trace dependencies, follow function calls, and fix problems that AI cannot solve for you. AI can speed up development enormously, but it does not replace having a clear mental model of the system.

But there comes a point where you need to create gameplay rhythm yourself: add a delay between two functions, give the moment some breathing room, and not need to call a programmer just to adjust something that basic.

On the other hand, Epic does not live off indie developers making small projects entirely in Blueprints. A lot of programmers simply dislike visual scripting. And many mid-sized studios choose their engine primarily around the needs and preferences of their programmers.

Removing the Actor-based framework could be another move in the same direction. Both changes could make Unreal feel more familiar to Unity users. Many of them do not like Unreal’s framework at all, even though they eventually end up creating the equivalent of a GameMode, PlayerController, and everything else anyway—just with their own names.

The move from Behavior Trees to State Trees already points in that direction: fewer “nodes connected by wires forever” and more of a system built around states, tasks, and transitions, which feels much closer to how someone coming from Unity would structure things.
I can’t use it; I feel like I can’t catch my breath.

A horrible, grey bureaucratic world when dont place for spaghetti code with variables named NewVar_45

But removing Blueprints altogether won’t happen until 2050 at the rate they change things. I mean, there are still legacy systems and code from Unreal Engine 3 buried inside the engine today.

I agree with this concern. Blueprint is a core part of why Unreal is accessible and powerful, especially for indie developers. Moving forward with Verse makes sense, but replacing BP outright risks alienating a huge part of the community. A hybrid approach where both work together would preserve the best of both worlds.

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https://www.youtube.com/watch?v=7ZEKIcZkyO4 i mean people have got mcp solutions building blueprints. why is it considered unviable by epic?

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我不反对废弃蓝图,但我反对恶心的反人类恶臭语言Verse,这玩意是一坨狗屎.有没有问过我们的意见就强迫我们用这种狗屎?
这种垃圾语言从头到尾都是狗屎,哪个学过别的语言知识的人看到它都觉得恶心

I don’t object to deprecating Blueprints, but I do object to that disgusting, anti-human, foul-smelling Verse language—this thing is a pile of dog ■■■■. Did anyone even bother to ask for our opinion before forcing this crap down our throats?
This garbage language is nothing but dog ■■■■ from start to finish—anyone with even a shred of programming knowledge in other languages would find it utterly revolting.

I’ve tested many of these and continue to. It’s capable of only very basic things when restricted to BP. If you open it up to Python or any line code really, it’s SO much more powerful. I do think by the time Verse has parity with BP functionality that we will see AI models breeze through much more complex BP operations which will result in having the best of both worlds. BP human legibility + AI coding speed.