I would like to voice serious concern with the plan to deprecate Blueprint. I’ve worked on big and small projects since 4.17 and I’m certain this will cause animosity and distrust in the indie community continuing to work with UE.
I understand that Verse is much easier for LLM to parse and work with and the success of UEFN means merging it with UE. I think a great deal of care needs to be taken to make sure the great parts about BP’s easily human legibility are not lost. I don’t think BP as a concept should be deprecated. It’s too central to how many of us work within UE.
I would like to see an implementation that combines Verse and BP into something new. Allow the node based graph editor to call verse logic, like how c++ can be exposed to BP nodes. Keep the BP style node graph for visualizing game code, but make it natively transfer to Verse when copy/pasted, and so LLM can easily parse and operate on it.
The current messaging that Blueprint will be deprecated is very harmful to the future of Unreal. Please seek feedback from devs beyond those at UE fest this year. I attended in 2025 and have seen many changes based on conversations with the various Epic teams there so I know you take the feedback to heart.
To be a bit emo about it - Epic has been a talisman and a champion of open games development since Unreal Engine’s Inception. This really feels like Epic are changing the nature of that.
Is it really true that Epic now only wants the millions of creative individuals it has helped and fostered to just… mod fortnite or gtfo?
Because let’s be clear, Verse is a script for Fortnite primarily put in place to prevent people from being able to hack into Fortnite. By making it the default and exclusive way to use UE, the takeway for me and hundreds of thousands of other devs is “we don’t want you doing what you’re doing anymore - you’re too much trouble and not enough profit”
The ongoing ramifications of this will be to break up the Unreal community. No longer will programming skill in Unreal be transferrable (in the case of C) to other tech jobs, so investment in learning will be pointless. No longer will artists have a bridge to learn programming logic and understand the tech side of Unreal better through Blueprints.
Right now, we’re all wondering what the real message is. The announcements of “there will be no visual scripting ever again” conflict with other announcements of “we will make something better than blueprints for verse”
This feels like a Brexit grade self-harm moment for Epic who have built up a lot of goodwill from the actual users of their product over decades. - and i do mean Users. Company execs do not use Unreal Engine - people who play UE games also do not use it.