Hello. I’m trying to develop a small game like Rhem or Myst, where user has to interact with machine that should have some animation inside (rotating lever, push button, lighting etc).
I’m trying to search for specific tutorial to have hints, but most of the tutorial are “character” specific.
I’m not an UE4 newbie, but I’m not absolutely an expert!
I’ve right now a large building with several floor, and some “enigma machine” already placed in 3ds Max in the right position relative to the building.
Problem I have is to find a concept on how to design the machines before to export them from 3ds Max (I do not want to choose a wrong “concept” that will force me to redesign and reimport…).
Finally, I’m struggling in deciding which is the best way to design the enigma machine and the interacting sub object.
Opt 1)
Make standard meshes (body + interacting subobjects) to be imported in UE4 as a separate mesh, and then depending from the action on sub object, animates them in UE4.
Issues is that pivot and local direction of the interacting sub objects are in the center of the building, and making relative movement it will be impossible or not easy at all.
Opt 2)
Make skeletal meshes with skin. This is more complicated because each machine has to have a skeletal and moving them is maybe more complicated (especially for me that I’m not an animator).
Is there something that I did not understood that make this stuff easier? I suppose this should be quite basic, but honestly I did not found any good tutorial and documentation other that stuff with real characters and complex animation.
Maybe skeletal is the only way to go, but I need your experience to be sure (I need to learn skeletal anim in case …)
Thanks for a suggestion