Concatenator Node not Playing all Inputs in Sound Cue

I’m having issues with the concatenate node while editing a sound cue. I want the node to play sequentially, but it skips the first input every single time.

I have a video to demonstrate, below:

https://www.screencast.com/t/2kG8s4BEKFJR

Can someone tell me what’s going on, why it can play the duplicate input, on the 3rd input but not the 1st, and if this is a bug or a known thing that I should have been aware of?

Unreal Version 5.1.1

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Hi there @Nekot_The_Brave. Hope you’re well!

This topic has been moved from International to Programming & Scripting: Blueprint.

When posting, please review the categories to ensure your topic is posted in the most relevant space.

Thanks and happy developing! :slight_smile:

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Hey @Nekot_The_Brave, I wish I could give you an answer but I’m lost myself. However, a problem with your post visibility might have been that your title was very generic, and seemed overly generalized since “Concatenate” nodes are used in a lot of various places for various things. I went ahead and changed it to include “Sound Cue” so you might attract a sound expert!

Thank you.

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Still looking for an answer to my question, or someone to tell me this is a bug and to report it or something.

Hey again @Nekot_The_Brave! I’ve tried to recreate this and couldn’t figure it out. I think you should go ahead and submit a bug report through the editor!