Yes it definitely possible. You’ll want to setup a specific blueprint to do this. It might be possible with a function library—but only if you use no latent functions. The function you’re looking for here will be found by adding an Audio Component to a blueprint and then with it selected, instancing a On Playback Finished event in the blueprint script.
for me to go into more detail than that would require a specific user-story (a step by step description of how you want the feature to work).
ive never set something like this up specifically but it’s totally doable. What’s it for? Speech conversations?