In regards to the new Conan game based on UE4. Is there any lessons learned to by the AI is so crappy? Is this just bad implementation of the AI or are there underlying network issues that is impacting it negatively. When I am playing it I dont understand based on working with the AI engine how the AI can be that poorly performing unless.
Bad implementation
Underlying issues with AI in networking scenarios.
If 2 is true was curious if there are any lessons learned that we can take from that experience?