I have created a blueprint from mesh (lets call it “box”).
Inside Event Graph I made timeline to move that mesh in Y direction (by vector track). Then on my Level Blueprint I have a SpawnActor (from class…) to spawn my “box” blueprint (triggered by Tick Event with Delay). Everything goes fine, untill i want to controll some parameters, like play rate of spawned instance of my “box” blueprint.
Quick look into tutorials and I found video tutorial where someone explained how to controll blueprint (move it in Z direction) - but with Buleprint existing on level, not an instance spawned when playing.
I checked documentation and I found explanation of using Event Dispatchers. Then I checked Blueprint Communication level from Content Examples - Point 2.3 of that level looks like answer for my question, but its hard to study step by step and little confusing - really
My question is: How to comunicate between Level Blueprint and spawned items (not existing in editor)?
I want to for example change play rate of spawned box to move it faster when player will press “X” key on keyboard, and I want to set Event for pressing “X” in level blueprint, not in “box” blueprint.