Hi people! I’m looking into a good pc for developing games, 3D modeling and art. So my pc gotta be able to run zbrush, ue4, photoshop ect. My current is getting too old n i have trouble running even my 2d painting programs sometimes so i think it’s time for a new one. And this time I’d like to invest in something good.My question is: what specs should my computer have? I have been looking around some threads but all i could find were some outdated ones.
But based on what i could find, here’s what I’ve been looking at:
CPU: Intel Core i7-7700K Kaby Lake
RAM: Crucial Ballistix Sport 2x16GB 2400 Mhz
PSU: FSP Hydro Gold 650W
SSD: Seagate Barracuda 2TB 3,5" 7200 RPM
HDD: Seagate Barracuda 2TB 3,5" 7200 RPM
Motherboard: ASUS Maximus IX Hero
Graphic card: MSI GTX 1080 AERO 8G OC
Most of this is the highest available stuff from the company building it for me, so is there anything i could go down on, is it fine or is there something i should upgrade? The current build is around 2.533 USD rn and im still a student so this is A LOT for me, so if there’s something i could go down on, i wouldn’t mind. rn i’m mostly wondering about the motherboard and psu since they’re both very expensive and probably the things i know the least about,
My current one got:
CPU: Intel Core i5-4460S
the rest idk
I guess i could upgrade some parts of it, but since my old pc is from 2014 and was not bought as a gaming pc, i thought it might be better to invest in a new abnd good one, instead of having to replace my pc in 2 years probably.
Extra SSD would be truly awesome if OP can afford it. +1 to it.
As for the memory, I recommended 4 sticks because the i7 7820X supports quad-channel memory access. I’m not entirely sure how much that would affect Unreal build times, but since the price difference is not that big from 2x 16GB and that would still leave another 4 empty banks on the MB for future upgrading, I thought it would be a good thing to have.
As crazy as it sounds in my opinion 2tb is not enough storage over the longhaul. I had some what the same configuration and with in a year I was running out of free space for my projects and art supplies. Keeping in mind UE4 does not have a workable CMS solution so you can not cherry pick the right asset for the job from the asset pool and has to be visible to the project so they tend to bloat as to what you need. If UE4 ever gets a solid CMS different story.
I would also consider adding a NAS to the mix. Personal cloud servers are not all that expensive and I run a local SVN back up. Get the right device you could host the entire team project off of it…Until you ISP catches you.
Seems like if you have the space one tends to fill it