Compute Shaders in UE5

Is there any resource out there for UE5 as a good start for Compute shaders?
I’m use to the Unity setup for Compute shader, very straight forward.
Trying for UE5 based on UE4 tutorials, got that i need a module, no problem there, but as soon as i start adding some shader specific stuff the whole thing start erroring out, even simple things like the cpp saying “DECLARE_GLOBAL_SHADER” needs to be added to a hint file (actually almost all Macro’s) or “BeginRendering” doesn’t exist while it is obviously in the .h
Anyway so many things error out i don’t even know where to start.
A very basic, nice and clean UE5 example would be awesome.

ok this made a working version, at least now i can compare with what i was doing manual.
https://unreal.shadeup.dev/

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