Gzip is enabled on the server as I tested the page for gzip and it is activated!
Also I use the htaccess generated by UE4 that defines the files as gzip assets
Is there a solution for this? The uncompressed game works fine on every computer apart of this, the only thing is that I have to distribute the uncompressed version (90MB) instead of the compressed version (30MB) which add a lot of time for users to download the game and ruins the idea of the project.
I already read this text as it was generated when building the HTML5 (which is by the way full of typos…)
I think the issue might come from my Apache web server configuration not having AllowOverride set to all but I could not find a way to control it on my web host.
Also
This statement is false as the wasm of my build is 53MB and after compression with gzip it gets to 13MB
For each gz file on the webserver, I have to edit the file property and manually add Content-Encoding : gzip .
If you search your HTML5-Shipping.UE4.js for “Content-Encoding” you can find the script that throw this error: if (xhr.getResponseHeader(‘Content-Encoding’) != ‘gzip’) {