Many of us, myself included, want to build and package games while being unfamiliar with the intricacies of IDEs. I have read all the documentation Epic provides for working with a source-built Engine version. Yet I find myself really not knowing what is going on most of the time with my engine. For example:
- Why is my .git folder 82.27 GB? that seems excessive.
- Why is my entire engine folder (including .git) 386.64 GB? There has to be something wrong here. Its huge.
- How come when I change just a few parts of the engine source the IDE insists on building the entire engine again from scratch?
- What’s the proper way to install engine and project plugins from the marketplace when I can’t download them directly to the project or engine?
There’s probably many more questions I have I can’t think of right now. If somebody has written a guide for this I would love to see it!