Hi,
We have released “The Comprehensive PBR Guide,” which covers the theory of PBR as well as practical guidelines for application. It has been cross-checked by experts in the field and is divided into 2 volumes.
Volume One: The theory of physically-based shading and rendering
Volume Two: Practical guidelines and workflows for creating PBR textures. *Coming Soon.
Download the Free guide from our site
Discuss PBR theory and workflows in our official support forums. http://forum…com/index.php/board,27.0.html
It is really applicable pbr materials (Metal/Roughness & Specular/Glossiness) to Unreal Engine 4 shader system?. How can we transfer from Substance Designer to Unreal Engine 4 with the same results?
You simply choose “Metal/Roughness” workflow when creating your project in Substance Designer/Painter and when you’re finished texturing you’ll export it out and import with UE4. The result will be the same but since your lighting is different you wouldn’t see the exact same thing.
Thank you for the point Max. Studiying Substance Designer these days. I’ll starting to test this as soon I learn Substance Designer. Thanks one more time for your answer.