I’m doing some virtual production tests with composure and I can’t seem to set the target camera of a CG Element to a CineCameraComponent. It’s look like the class filter is set to CineCameraActor.
The scenario I have is the camera is nested inside a blueprint that has lots of offsets for real world tracking volume/camera as well as logic. I tried changing the camera to a Child Actor (which composure would happily reference) but then I lost all ability to manage the camera setting in the editor. Something about the way child actors are exposed???
My only solution so far is to have a separate CineCameraActor outside of the blueprint as a ‘follow camera’.
This is bad because
A) I’m now duplicating transforms for no solid reason
B) It creates a dependency on the setup outside of the blueprint which is “not ideal”
Has anyone bumped into this or got any ideas…or am I just missing something?