Composure SDI Output Overwritten by Media Bundle


I’m setting up a VP environment using Unreal 4.25.3 and a Blackmagic Decklink HD Extreme 3D+ card.

When I add “BlackmagicMediaBundle” to the scene (containing all of the input config settings), the SDI input is suddenly sent to the SDI output (basically like a passthrough). The output goes blank again when I remove the media bundle from the scene, but then my media plate in composure doesn’t update…

I can’t find where to toggle this passthrough behavior on/off, and it’s become an issue since I can only see my raw SDI input, and not the output from composure…

Any thoughts?