Composure render alpha channel - Consistant Crash

When setting up a composure comp and CG element. I’m assigning the CG element through the layering system. I’m then placing the cg_element1 into the sequencer and trying to render out a cg layer with alpha. Every time I use the “ComposureExport” Unreal crashes. I’ve tried setting this up through an extremely simple level and project from scratch and it does the same thing. I’ve been following the documented approach for this in the Unreal documentation found here: Real-Time Compositing with Composure | Unreal Engine Documentation

Any one else getting this? Or is it just an isolated issue I’m having?

I have the same issue, I have haven’t found anything yet on how to fix this. The crash only comes when I try playing a packaged version of the game.