Composure is different in preview from PIE

I’ve been following the basic tutorial for composting in Composure: https://docs.unrealengine.com/en-US/…ure/index.html

When I click play it seems the tonemapper is applied to everything again, even though it’s set to None in Color Conversion of the Output settings. The only difference I made is that I used a Texture Input for the media plate instead of a Media Texture Input because I had a photo and not a video. How can I get the PIE results to look the same as the preview? What am I doing wrong here?