Hello,
Apologies in advance for the lengthy post but I wanted to get accurate help. I’ve included some screenshots and gifs to further show what i have and would like.


I’m trying to figure out how to change material scalar parameter collection value depending on the composure element active/being used. Similar to what is shown by the artist in the below link.
https://www.justtodosomethingbad.com/blog/2020/7/7/skunk-works
The third video on the link shows how I would like my setup to work around the 42 second mark.
I have very little experience in Unreal, about 2-3 months, but have a good amount of general cg experience.
Currently, I have my material scalar parameters set up. One overall composure element with two more composure element under the overall master. The two sub elements each have one cg layer with the same layer/object assigned.
For the composure elements, I’ve also edited the two sub element blueprints so they set the scalar values of the material parameters I’ve set up. Each blueprint composure element sets a different material parameter scalar value as needed for each element/pass/layer. But… each time I click on the different composure elements, nothing changes.
Only when I compile each element does the comp update, specifically I go to blueprint 1, compile, lit pass shows. Click on different elements but each one always stays in lit state. I go to blueprint 2, compile, the lighting pass shows, click on different comp elements but only the lighting pass shows, no element changes state as I would like. See gifs for better demo of unwanted behavior that makes it work.
Any guidance to get the comp elements to change global scalar values without compiling in order to change values would be much appreciated. Thanks.
Thanks
-Rob