Composure error in launched app

I’m developing my app using Composure plugin to make composite includes CGLayer and Mediaplate.

Playing in Editor was no problems, but packaging and launching my app, it crushed.

I tried some cases, (all cases tried on Windows 10 Pro version 1909.)

  1. Comp has both CGLayer and Mediaplate

    Crushed. Error message is

Assertion failed:
!FUObjectThreadContext::Get().IsRoutingPostLoad
[File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp]
[Line: 1751] Error: Cannot call
UnrealScript
(MediaTextureCompositingInput
/Composure/Blueprints/CompositingElements/BP_MediaPlateCompElement.Default__BP_MediaPlateCompElement_C:MediaTextureCompositingInput_0

  • Function /Script/Composure.CompositingElementPass:Reset)
    while PostLoading objects
  1. Comp has only Mediaplate

    Crushed, and the error message is same as Case 1.

  2. Comp has only CGLayer

    Crushed, error message is

Assertion failed: Result
[File:Runtime\CoreUObject\Public\UObject/Stack.h]
[Line: 248]

  1. Comp has only CGLayer, but CGLayel’s Composure / Input / Capture Actors parameter has no element.

    It worked, But I need to use CGLayer’s Capture Actor settings and Mediaplate in my app.

Is it the Composure’s bug? or I need to set some parameters to Project Settings?

Hello,

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Thanks

Hey, have you tried packaging as Shipping?

Hello, do you have a solution