Hello friends,
I ran into an issue where, when I apply a chroma-keyed video as a material on a plane inside Unreal, the alpha channel looks completely different. Maybe I’m not setting up the material correctly. Could someone please help me figure out how to fix this?
In the screenshot from Resolve, I used essentially the same background, just applying the original footage from the camera. I’m exporting from DaVinci as PNG 18-bit or EXR, but the result is the same.