im trying to put a character talking during dialogues(2d avatar of the character) and I want to have different transparent sprites for the brows, eyes and mouth(so actual empty head would be the background layer). I’m just not sure whats a good practice on how to composite all these layers together, knowing that I need control on what emotion to have(im thinking of using enums) for the different parts/emotions- So basically a way to easily replace these sprites by other ones(and sometimes animated, like a mouth moving)
Also knowing that the final result should be(an image?) that i can use on a widget in umg
If anyone could point me in the right direction much appreciated.