What I am trying to do
I am trying to composite 3d objects into a 2D video which is took with fixed camera.
I want to use Sequencer to control and edit the actor’s movements while watching the original video being played back.
I learned how to use Composure Compositing window and compositing as a preview while dividing into layers from this Real-Time Compositing with Composure ,but I did not understand how to edit while moving the time axis of the media texture as I described above.
Questions
- Is it possible to create a thin overlay so that the media player image is visible from camera’s perspective in Sequencer?
- How can I make Media Texture also play along with the Sequencer time axis?
- According to my research, blender has more tutorials on what I want to do, compositing on a 2d fixed video. Why is that? Should I use blender instead of unreal engine? I’m asking this because I think compositing on a 2d fixed video is a basic thing on 3d vfx but there’s no tutorials/learning assets on this.
(Please tell me an solution if you can answer this additional question as well.)
Thank you.