Composer/Sound designer for hire, nominated Best Audio in an Indie Game at 2024 G.A.N.G. awards

This is an early prototype from Candelar—a narrative RPG concept that never made it past planning, but gave me the chance to explore one of my favourite aspects of composing for games: crafting mood and atmosphere.

The visuals were beautifully illustrated by the talented Eduardo Carmo, and I had the pleasure of scoring this small piece of the world we were imagining. While the project didn’t move forward, it remains a nice example of how I approach music when the goal is to create a sense of place—subtle, immersive, and in service to tone and worldbuilding.

If you’re working on a project where atmosphere plays a central role, I’d love to hear about it.