Hello!
I am a G.A.N.G and Emmy nominated composer, sound designer and audio director, experienced in providing fully integrated adaptive scores and soundtracks- from initial design to final delivery- with a deep understanding of Unreal Engine, Metasounds, and 3rd party systems such as FMod.
I was nominated for three awards at last year’s GDC Game Audio Network Guild Awards, including Best Audio for an Indie Game, and I can bring this level of innovation and accomplishment to your project for very reasonable and negotiable rates.
With a classical musical education at Oxford University and 20+ years of experience in film, advertising and games, I have a wide range of abilities and a solid undertanding of psychoacoustics and reward mechanics which can be applied to all aspects of game audio.
If you are working on a project please get in touch and I’ll be happy to provide you with some specific demos tailored to your style/genre and requirements (with no expectations or strings attached)
Otherwise you can find more demos and info on my website: www.nicholassinger.com/games
And some articles/interviews about interactive music in games: www.nicholassinger.com/blog
Beats/electronica:
Orchestral:
Ambient: