When I look at the Components area of my automatically generated Third Person Character, I see that there are some Components that appear to have Sub-Components:
I have some Components that need to have a similar hierarchical structure to them, but when I make a Component a variable on another Component, the sub-Component needs to be instanced and will not show up in either a hierarchy like this, or even on the Details pane - it just shows a place to select an instance.
How would I go about making Components with sub-Components - or any other object, I really don’t care what kind of object it is, so long as I can build it with a hierarchical structure like this?
So maybe I have to make my Components Scene Components instead of Actor Components? Will they still be able to be childed to an Actor? It looks like Scene Components have a bunch of other unnecessary functionality, when all I want to do is to be able to have Components as children of other Components.
'm going to investigate this, but in the meantime, if there is a better way to have Components as children of other Components, I would really like to hear about it.
My second image, regarding the inherited components, was only added for the sake of completeness. The first image is what I get when I try to drag one of my own Components around. What types of Components are in your images? Are they Scene Components, and I’m just going to suck it up and accept the unnecessary location overhead for Scene Components in order to attach them? Will this allow my Blueprints to see them as Parents in order to communicate between them?
Looks like it was my mistake. I specified Actor Component in the other question I linked in my original question, but it seems I forgot to specify that in this question.