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Components created by the User Construction Script can only be edited in the Blueprint

I am using blueprints to dynamically add components to an actor at runtime. I’ve noticed that these components cannot be edited in the Details panel of the actor during runtime. The panel displays the message “Components created by the User Construction Script can only be edited in the Blueprint”.

Are there any other ways I could enable runtime editing for dynamically created components? Perhaps if I was to spawn actors instead with a set component already setup in the blueprint?