I would like to edit variables from components from inside a blueprint throw the editor window.
I have 10 “Bunnies” sharing the same BP and the all have different value for their component “blowUpOnTouch”, right now i need to either create a copy of each var in the constructor of the BP or create a parent class for the BP with the necessary var for blowing up.
Problem is this break the concept of component. As soon as i will have more components and more animals its not gonna because they may not all blow up some might hug you instead.
This is a simple example but with a more complex one it even become impossible to manage to “copy var in BP way”…
So is there any other solution to this ? I need to personalize component values from object within the editor (when they are in the world) without having to duplicate BP or other tricky solution that might become a problem on large scale.